Saturday, June 9, 2012

The puzzle-fueled shooting of Transcripted

 

Transcripted takes two fairly disparate gameplay concepts and combines them to create something new. Specifically, it blends 2D omnidirectional shooting with a match-three puzzle mechanic. Or, if you want the elevator pitch, as it was given to me by publisher TopWare's PR director Jake DiGennaro, it's Geometry Wars meets Zuma.

Gallery: Transcripted (E3 2012)

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The puzzle-fueled shooting of Transcripted
Richard Mitchell
Sat, 09 Jun 2012 08:00:00 GMT

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